Bio

This page is just to give some information about me and old projects that I no longer have access to.

I picked up RPGMaker VX some time in 2012 and spent the first couple of months making a thoroughly generic RPG called Talewind; it wasn't the worst first project I've seen but, yeah, it was pretty terrible. I'd joined the, now non-existant, rpgrevolution (R3) forums where I met some genuinely interesting people and was blessed enough to receive some, frankly generous, criticism. I spent the next couple of months redoing the project from scratch before discarding it like the garbage that I finally recognised it was.

I then worked on two projects around the same time, again in VX:
-An arcade package containing Pacman, Space Invaders and DigDug.
-A conversion of Wilde's The Importance of Being Ernest into a sort-of cartoon in the engine?
I guess these projects were the beginnings of my perversion of RM; I was already determined that more could be done with the engine than the same JRPGs, ARPGs and TBS' I kept seeing.

Around the time I began working on the above projects I was honoured with a staff position at R3. The forum was steadily waning and I spearheaded a community project to increase activity (a lot of the ideas I posted there became the seeds for Retrogression). While it did succeed on the latter point it was just too bureaucratic to effectively execute. One day, as progress continued to lull, I lost faith in gamemaking and went AWOL.

The better part of a year later (for context, this was around 2014) I picked up the enhanced RPGMaker VXAce in a Steam sale (yeah, that thing I don't stop using for some reason). When I returned to R3 it was a ghost-town; one person was posting consistently in the spam thread and that was basically all. One day it literally just disappeared off the internet so I joined rpgmakervxace.net (now rpgmakercentral.com, RMC) where I'd noticed a couple of the old gang had set up shop. I got to work on Retrogression on and off for a couple of years before shelving it.

At some point in 2016 I was given a modship at RMC and was dabbling in some other engines (Ren'py, GameMaker, Android Studio) before deciding that all I really needed to enjoy myself was to make weird projects in VXA. Its now early 2017 and I'm determined to get a small, diverse, portfolio together to, y'know, prove I haven't wasted the last half-decade :3

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