Unnamed Tower Defence

This is a project from late 2015 that I plan on revisiting and releasing later in the year. Basically, when all the scripting was done I got bored with making the content and wasn't comfortable with doing the art. But hey, it was a good project with some good ideas so I'm just going to have to power through it.

The game addresses two of the biggest problems with the TD genre:
-The player's lack of options. Generally speaking, every TD has you purchase cheap towers early, progressing to stronger towers by mid-late game while keeping a couple of towers with a lock and key 'puzzle' (ie. a single tower can target aerial foes). Stimulating.
-The player's inactivity during waves. In almost every TD (again, generally speaking!) the player sets up their towers in the lull between waves and then just sits there when a wave starts hoping it pans out. Engaging. 



This game affords players a lot more choice in playstyle. The player can take a combat role, manually gather resources, or play more traditionally by focussing on repairing, rearming and upgrading the towers and base.


(towers are currently very human-shaped)

Enemies will be more interesting as they attack or evade the towers instead of just walking meekly towards the base.

Currently there are only two planned modes, Campaign and Endless, but there's room for modes with differing objectives.

Download:
Oh-ho, don't get ahead of yourself. Like said, while the game functions its not really playable; content creation isn't really my jam and neither is art for that matter. This is another target for the '17 'folio but its low priority.

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